In a recent interview with Kotaku, Phil Spencer was asked, “Is it possible to recoup a $7.5 billion investment if you don’t sell The Elder Scrolls 6 on the PlayStation,” quickly affirmed that had no monetary reason to put the game on PS5 (effectively). As many who have kept up with or taken part of the debate here know, one common argument was how Microsoft would need to release to The Elder Scrolls 6 on the game to regain investments and earn profits, among other reasons, but Spencer seems to be shooting that idea down here.

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That’s not all, though. Spencer continued to talk about the deal, Xbox’s philosophy regarding gaming and gamers, and the number of platfoms Xbox has at the ready. While Spencer does not come out and say “no” to the Elder Scrolls 6 on the PS5, his phrasing does suggesting that it, in fact, probably won’t:

In tackling the question and being as honest as he can, he states that the deal had nothing to do with taking Elder Scrolls fans away from the PS5. However, in the business model Xbox and Bethesda seem to be taking is about the “where” people will be gaming. Mentioning the number of devices with Microsoft support, including xCloud, PC, Game Pass, and its very own console base, he elaborates that there’s no need for games on platforms the company doesn’t support, “whatever that means.”

In other words, this becomes a big hole for those whose main argument was that Bethesda would continue to put out its game, even if it was just its biggest games like The Elder Scrolls 6 and Fallout, on the PS5. Again, Spencer doesn’t necessarily put down the possibility, but if it means growing and doing what’s best for the brand, it’s clear that platforms which Xbox supports will clearly be the mainstay. While this may still come across as a disappointment for the PS5, it is a counterargument to the criticism that Xbox doesn’t have enough exclusives. And with games like the Elder Scrolls 6 on Game Pass on day one, it is a huge incentive to invest in the Xbox ecosystem.

The Elder Scrolls 6 is in development.

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Source: Kotaku